Here is the list of some of the amazing and innovative designs for your home, garage and more..
Best Locker ever.
Here is the list of some of the amazing and innovative designs for your home, garage and more..
Best Locker ever.
Want to see real Breaking Bad? Here it is..
Photos of Mexican Drug Lord Zetas leader Miguel Angel Trevino, aka Z-40’s Home, After Being Raided:
Yes, that is cash piled on the table in the background! (more…)
Answer by Hal Varian, Chief Economist at Google:
I’m the Chief Economist at Google, so I believe I am uniquely qualified to answer this question.
I joined the company in 2002 and initially worked on the economics of the AdWords auction. Since then, I have worked on many other auction design problems including the AdSense auction, the IPO auction, ad exchange auctions, spectrum auctions, and top-level domain auctions. You can see some of this work Research papers of Hal R. Varian. (more…)
Answer by Tim Westergren, Founder of Pandora:
Learn public speaking.
Of all the skills that an entrepreneur can have, I think the ability to convey an idea or opportunity, with confidence, eloquence and passion is the most universally useful skill. Whether you’re pitching a group of investors, rallying your employees, selling a customer, recruiting talent, addressing consumers, or doing a press tour, the ability to deliver a great talk is absolutely invaluable. And it is perhaps THE most under-recognized and under-nurtured skill.
The Swiss-based software company Dizmo exceeded its fundraising goal of $25,000 today on Kickstarter, and its smart user interface could be readily available by June. Dizmo’s user interface enables customers to move, swivel, shrink and expand any app, which includes calendars, maps, spreadsheets or videos on televisions, tablets and glass surfaces. All the features of Dizmo’s interface are sensitive, meaning the visual aspects automatically adjust to the size they’re expanded or shrunk to.
Some of the key characteristics of the dizmo space are:
Answer by Balaji Viswanathan:
Sorry to burst your bubble. But, this conversation involving Mozart will be helpful for you.
In short, if you have to ask how you can become Steve Jobs, you can never become a Steve Jobs. Start with simple apps and device hacks to work your way up. If you are lucky and are really committed, maybe you can really leave a mark.
It took more than 3 decades even for Jobs to be truly recognized as an icon. In the meanwhile he slaved hard, had a temporary rise to the peak, thrown from his perch, ridiculed, worked his way back and prove himself all over again with kick-ass products. Now, you want to jump to the 20th step directly without having any past of crossing even 1 step.
There is a top-secret recipe for success. Keep this secret mantra:
Answer by Jason Barrett Prado:
Working on Paper has been the best and most challenging experience of my career.
Paper was designed on a principle: content should be respected. Facebook is supposed to be like a glass through which you can see its contents. This has been an aspirational goal for a long time, but in reality many of the pixels on the screen in our products are not content, they are chrome.
If we are trying to respect content, we should minimize chrome in a radical way. Everything on screen should be a user’s content, whether it’s their picture, their name, their posts, or their photos. Paper has almost nothing on screen except for user-generated content.
If content is to be respected, it should be beautifully presented. I think we nailed this. By polishing every detail–obsessive performance optimizations, perfect gesture handling, delightful interactions, and beautiful layouts–we make a container suitable for beautiful content. Facebook can be beautiful, but I feel that the design of previous Facebook products does not inspire users to create and post beautiful content. I hope that Paper does.
I think the team behind Paper might be the best iOS team anywhere in the world, including Cupertino. Mike Matas basically came to Facebook to build a product like Paper. His co-founder at Push Pop, Kimon Tsinteris, got caught up building the native rewrite of the main iOS app for a long time before moving to Paper. A lot of members of the team had worked together before, some for many years. Tim Omernick, who started working at Omni as a teenager, had worked with Mike at Delicious Monster and Apple. Kimon was at Apple too. The team’s manager, Scott Goodson, was also at Apple, as were Brian Amerige and Sharon Hwang. Brandon Walkin, who built most of Origami, and Andrew Pouliot knew each other from iOS circles. I had gone to school with Ben Cunningham and hadn’t seen him in years, but I ran into him at Zeitgeist (thanks Foursquare!) and he showed me a beautiful app he had made; a few weeks later he joined the team. Grant Paul, a prominent figure in the jailbreaking community, finished high school while working on Paper.
Mark Slee and James Wang, long time Facebookers, worked on the early prototype of Paper but were on their way out when I joined the team over a year before the launch. A few times an old Facebooker who was now manager/director of something or other would want to try coding again and would do a hackamonth on the Paper team since it was the sexy new product, but after the month would realize they could just retire instead. More power to them.
The team also has an interesting mix of cultures. If Facebook’s predominant motto is “move fast break things” (though we are always trying to deprecate it), Apple’s is the complete opposite. Since many of the early team members were from Apple, their culture of polish and being design-led set the tone for the product. Sometimes the Apple and Facebook culture mixed like oil and water. There was a world where we shipped much, much earlier at significantly lower quality. That did not sit well with the team as we were committed to our principles. Paper is one of the longest-running products at Facebook, and it is a testament to Facebook’s experimental culture that Paper was even given a chance to ship even though it didn’t fit any existing molds. I’m excited to continue this process with Facebook Creative Labs.
We went through more product churn than we would have liked. Our principles guided us throughout the product, but our goals changed a lot between our prototype and shipping. Facebook has been conducting experiments in new ways to organize content for years, and none have really worked yet. Interest lists and related features have not taken off in any significant way, and Paper tried a few more ways of breaking content into sections before we took the plunge and committed to curating the best content in over a dozen categories. Looking back it is obvious, but our early attempts at simple filters like ‘Photos’ and ‘News’ are naive compared to the sections we ended up shipping.
We plan to share more details about the engineering in the future through blog posts or tech talks. Our problems involve scale and performance.
Though Paper had a small engineering staff for most of its life so far, it still lives in the codebase of the other mobile apps at Facebook that has hundreds of regular contributors. Facebook is doing mobile development at a massive scale. Sharing code with hundreds of engineers is hard in any organization but especially hard in a new programming paradigm (mobile, native) where our tooling is immature. (Xcode can’t handle our scale—our xcworkspace has too many files in it and Xcode takes 45 seconds to open. see: https://twitter.com/cdespinosa/status/430223437529763840)
In our push for polish we had a goal of never dropping a frame on high-end devices, and we mostly achieved that goal. The engineering complexity here is finding a way to fully utilize the multicore architecture of newer iPhones on top of the UIKit framework which has no support for multithreading. Significant work went into creating a framework for doing rendering work on multiple threads, and we spent a long time finding the balance between performance and complexity. Turning synchronous operations into asynchronous ones adds a lot of cognitive overhead, and this was one of the biggest challenges of the project.
Shipping feels amazing. I can’t wait to see people using Paper in the real world. Seeing strangers play with our delightful interactions, each obsessively tuned, will be a joy. I’ll be slowly transitioning off of Paper and onto a related project, still within Creative Labs. Working on Paper has been a special experience, and I hope our users love it.
Answer by Adam Rifkin:
Yes. In 2007.
From Wired Magazine 17.07 (2009) ……. Wired.com/techbiz/it/magazine/17-07/ff_facebookwall
"Larry Page should have been in a good mood. It was the fall of 2007, and Google's cofounder was in the middle of a five-day tour of his company's European operations in Zurich, London, Oxford, and Dublin. The trip had been fun, a chance to get a ground-floor look at Google's ever-expanding empire. But this week had been particularly exciting, for reasons that had nothing to do with Europe; Google was planning a major investment in Facebook, the hottest new company in Silicon Valley.
"Originally Google had considered acquiring Facebook—a prospect that held no interest for Facebook's executives—but an investment was another enticing option, aligning the Internet's two most important companies. Facebook was more than a fast-growing social network. It was, potentially, an enormous source of personal data. Internet users behaved differently on Facebook than anywhere else online: They used their real names, connected with their real friends, linked to their real email addresses, and shared their real thoughts, tastes, and news. Google, on the other hand, knew relatively little about most of its users other than their search histories and some browsing activity.
"But now, as Page took his seat on the Google jet for the two-hour flight from Zurich to London, something appeared to be wrong. He looked annoyed, one of his fellow passengers recalls. It turned out that he had just received word that the deal was off. Microsoft, Google's sworn enemy, would be making the investment instead—$240 million for a 1.6 percent stake in the company, meaning that Redmond valued Facebook at an astonishing $15 billion.
"As the 767 took off, Page tersely but calmly shared the news with the others on the plane and answered their questions for about 15 minutes. "Larry was clearly, clearly unhappy about it," the passenger says.
"Page soon got over it, but Facebook's rejection was still a blow to Google; it had never lost a deal this big and this publicly. But according to Facebookers involved in the transaction, Mountain View never had much of a chance—all things being equal, Microsoft was always the favored partner. Google's bid was used primarily as a stalking horse, a tool to amp up the bidding. Facebook executives weren't leaping at the chance to join with Google; they preferred to conquer it. "We never liked those guys," says one former Facebook engineer. "We all had that audacity, 'Anything Google does, we can do better.' No one talked about MySpace or the other social networks. We just talked about Google." "
Answer by Adam D'Angelo:
Someone from Gmail could probably answer this better, but here are some factors that make mail search harder in some ways:
- The total contents of the web is actually smaller than the sum of the sizes of the contents of everyone's gmail. This means it could take more servers to hold all the indexes for mail search than for web search. 
- When you search the web, for the most part, you're getting the same results for your query as anyone else would get for that query. This means caching works well for web search. Most search engines have a small "hot index" with the most popular content that can handle the majority of queries which is replicated out to lots of local datacenters, giving low average response time even if the worst case is slow.
- Gmail search results are sorted by time and need to be perfect matches, whereas web search results are sorted by relevance and approximations can be made to cut corners.
Post by Jerry Chang:
Put your creativity to the test. Turn anything into a controller or touchpad with this invention kit.