Sick of all the Apple Watch news today? You’re in luck, because we have something completely different for you. An image of an Android mascot, also known as an Android bot or Bugdroid, peeing on an Apple logo has been discovered on Google Maps. (more…)
Already in June 2013, Apple introduced iOS for the first time in front of the car. Optimized for use in the car function will now be presented at the Auto Show in Geneva, reports the Financial Times. Among the first partners, Ferrari, Mercedes-Benz and Volvo befänden.
Racing cars and luxury cars with iOS 7
It is not in iOS in the Car to its own operating system, but a future feature of iOS 7: Per iPad or iPhone extends the program the user interface of the vehicle’s electronics – separate Apple hardware is therefore required. Details of the deal between Cupertino and the car manufacturers are not known. However, it is not unlikely that the manufacturer will present the feature in action and announce compatible models. (more…)
Answer by Tim Westergren, Founder of Pandora:
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Answer by Harry Glaser:
They become … Unix Beards!
They become better, more experienced, more sought-after, better-rewarded engineers. Some of the best big tech companies recognize this explicitly in their career ladders. At Google, for example, there is a separate job ladder for “individual contributors”, which culminates (or once did) at “Google Fellow”. An engineer at this level is commensurate with a Vice President, and has similar high-level impact — even moreso on questions of technology, architecture and technical direction. I believe there are similar positions at Facebook, Apple, etc. (more…)
Answer by Sayo Oladeji:
As much as I agree that scaling the backend is a very challenging thing. Android, S40 and S60 are particularly difficult to program. WP7/8 are relatively easier. There’s a reverse engineered source of the WhatsApp Android client online; take a look at the number of com.whatsapp classes and you’ll get a feel of the enormous work that this guys have done (humorously, this kind of explains why Facebook has never been able to put out a decent Android app).
On the client-side, you have to deal with fragmentation issues as your users won’t be running the same OS version, screen sizes and color depth, hardware, memory, processor, etc. Things even get messier when they’ll have to run your app on tabs. Some devices won’t even allow HTTPS out-of-the-box.
Now take Nokia S40, you have FT (full touch), NT (non touch), TT (touch and type); on S60 you have FT and TT; on Android you have FT, NT, TT (and then you also have tabs to cater for); on BB you also have FT, NT, TT (and you also have the PlayBook tab to cater for), on iOS you are free from fragmentation to an extent but there comes the iPad and then iPad mini which you also have to cater for; its only on Windows Phone that you’re somewhat free from fragmentation since Win Tabs run Win 8 and not WP8. (more…)
Samsung just unveiled its latest primary smartphone the Galaxy S5 and besides it is waterproof, it comes in four colors – black, white, blue and gold.
Apple introduced the gold iPhone 5s last Fall which guided Samsung to react up with a special edition gold S4 edition, but now it plans to sell the gold S5 globally commencing in April 11, 2014.
The gold iPhone 5s was a massive hit with buyers demand far outpacing supply. We’ll have to hang on till Spring to see if the gold S5 encourages a similar enthusiasm with fans, but so far it’s drawing more comparisons to a band-aid than an Apple product.
The Galaxy S5 Gold, or what I call the Galaxy S5 Band-Aid pic.twitter.com/xU5fzvWrvz
— Joanna Stern (@JoannaStern) February 24, 2014
Recognized jailbreaker “winocm“ declared today that he will be acquiring a job at Apple later this year.
When asked for comment, the 17-year-old hacker dropped to intricate on what his new position at Apple will include. He also refused to deliver his real name, which is a common motif amongst high-profile jailbreak hackers who choose to hide behind their online pseudonyms.
Although winocm did not work on the current iOS 7 jailbreak, his competence in reverse engineering iOS will certainly make him a beneficial resource at Apple.
Winocm lately assisted out a jailbreak for iOS 6.1.3-6.1.5 on older iPhones. He began making contributions to the jailbreak scene at the end of 2011 with the release of the iPhone 4S. Subsequently, he states that he has “been doing insane things with iOS.”
In November of 2013, he single handedly ported the core of both OS X and iOS to non-Apple hardware. The port authorized him to run the core operating system down below OS X and the iPhone OS on a Nokia N900. By spinning the iPhone OS from the beginning, he was effectively in a position to generate an open source version of the operating system.
In an email exchange with Cult of Mac, winocm said,
“I had to basically do exactly what Apple did when they were making iPhone OS originally. It’s really complex and hellish stuff. Usually they have a team of people working on this type of thing, but I’m just one person, not a team.”
Winocm becoming a member of Apple remains the trend of well-known jailbreak hackers jumping sides to work in Cupertino. Popular JailbreakMe creator Nicholas Allegra signed up with Apple as an intern in 2011 and has not been openly engaged in the community of jailbreaking since.
Apple today released iOS 7.0.6 which is of size 35.4 MB and it provides a fix for SSL connection verification. You can update over the air from your iPhone/iPad or with your PC or Apple Mac iTunes app. The latest software push delivers Apple consumers up to iOS 7.0.6, a small phase in the direction of a much bigger upgrade to iOS 7.1, which is predicted to unveil in March.
Answer by Jason Barrett Prado:
Working on Paper has been the best and most challenging experience of my career.
Paper was designed on a principle: content should be respected. Facebook is supposed to be like a glass through which you can see its contents. This has been an aspirational goal for a long time, but in reality many of the pixels on the screen in our products are not content, they are chrome.
If we are trying to respect content, we should minimize chrome in a radical way. Everything on screen should be a user’s content, whether it’s their picture, their name, their posts, or their photos. Paper has almost nothing on screen except for user-generated content.
If content is to be respected, it should be beautifully presented. I think we nailed this. By polishing every detail–obsessive performance optimizations, perfect gesture handling, delightful interactions, and beautiful layouts–we make a container suitable for beautiful content. Facebook can be beautiful, but I feel that the design of previous Facebook products does not inspire users to create and post beautiful content. I hope that Paper does.
I think the team behind Paper might be the best iOS team anywhere in the world, including Cupertino. Mike Matas basically came to Facebook to build a product like Paper. His co-founder at Push Pop, Kimon Tsinteris, got caught up building the native rewrite of the main iOS app for a long time before moving to Paper. A lot of members of the team had worked together before, some for many years. Tim Omernick, who started working at Omni as a teenager, had worked with Mike at Delicious Monster and Apple. Kimon was at Apple too. The team’s manager, Scott Goodson, was also at Apple, as were Brian Amerige and Sharon Hwang. Brandon Walkin, who built most of Origami, and Andrew Pouliot knew each other from iOS circles. I had gone to school with Ben Cunningham and hadn’t seen him in years, but I ran into him at Zeitgeist (thanks Foursquare!) and he showed me a beautiful app he had made; a few weeks later he joined the team. Grant Paul, a prominent figure in the jailbreaking community, finished high school while working on Paper.
Mark Slee and James Wang, long time Facebookers, worked on the early prototype of Paper but were on their way out when I joined the team over a year before the launch. A few times an old Facebooker who was now manager/director of something or other would want to try coding again and would do a hackamonth on the Paper team since it was the sexy new product, but after the month would realize they could just retire instead. More power to them.
The team also has an interesting mix of cultures. If Facebook’s predominant motto is “move fast break things” (though we are always trying to deprecate it), Apple’s is the complete opposite. Since many of the early team members were from Apple, their culture of polish and being design-led set the tone for the product. Sometimes the Apple and Facebook culture mixed like oil and water. There was a world where we shipped much, much earlier at significantly lower quality. That did not sit well with the team as we were committed to our principles. Paper is one of the longest-running products at Facebook, and it is a testament to Facebook’s experimental culture that Paper was even given a chance to ship even though it didn’t fit any existing molds. I’m excited to continue this process with Facebook Creative Labs.
We went through more product churn than we would have liked. Our principles guided us throughout the product, but our goals changed a lot between our prototype and shipping. Facebook has been conducting experiments in new ways to organize content for years, and none have really worked yet. Interest lists and related features have not taken off in any significant way, and Paper tried a few more ways of breaking content into sections before we took the plunge and committed to curating the best content in over a dozen categories. Looking back it is obvious, but our early attempts at simple filters like ‘Photos’ and ‘News’ are naive compared to the sections we ended up shipping.
We plan to share more details about the engineering in the future through blog posts or tech talks. Our problems involve scale and performance.
Though Paper had a small engineering staff for most of its life so far, it still lives in the codebase of the other mobile apps at Facebook that has hundreds of regular contributors. Facebook is doing mobile development at a massive scale. Sharing code with hundreds of engineers is hard in any organization but especially hard in a new programming paradigm (mobile, native) where our tooling is immature. (Xcode can’t handle our scale—our xcworkspace has too many files in it and Xcode takes 45 seconds to open. see: https://twitter.com/cdespinosa/status/430223437529763840)
In our push for polish we had a goal of never dropping a frame on high-end devices, and we mostly achieved that goal. The engineering complexity here is finding a way to fully utilize the multicore architecture of newer iPhones on top of the UIKit framework which has no support for multithreading. Significant work went into creating a framework for doing rendering work on multiple threads, and we spent a long time finding the balance between performance and complexity. Turning synchronous operations into asynchronous ones adds a lot of cognitive overhead, and this was one of the biggest challenges of the project.
Shipping feels amazing. I can’t wait to see people using Paper in the real world. Seeing strangers play with our delightful interactions, each obsessively tuned, will be a joy. I’ll be slowly transitioning off of Paper and onto a related project, still within Creative Labs. Working on Paper has been a special experience, and I hope our users love it.
Answer by Christo Thomas Jose:
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